98.5%. Takes into account Mastery Levels and other bonuses. Shows xp/h and mastery xp/h, and the time remaining until certain targets are reached. The Chills. Could be Harder. just thought … Start with only a Bronze Scimitar, 100 Bronze Arrows, 100 Air, Water, Earth, Fire & Mind Runes, and 10 Shrimp; At the end of each wave you can select the desired item you wish to equip, chosen at random. Specifically, while being the best offensive melee skill cape, it also includes the effects of slayer cape and the prayer cape. Could be Harder. Early Game Goal. 68.6%. … Latest Achievements and Trophies Added. The Water Circuit is also very … * Thieving calculators and tooltips by RedSparr0w (scavenged from Melvor Idle Helper) * XPH script by Breakit, now with an in-game GUI to display XP per hour and estimate time until reaching the level of your choice * Many code utilities that are useful in scripting for Melvor … The completionist endgame is to 100% every single aspect of the game. As soon as you start mining a vein, there is a 15 – 30 second timer until the rock fully depletes. 13.1%. My Little Companion Find your first Pet. * AutoReplant 10.4%. The Beginning Create a Character. The end game of Melvor Idle is to achieve maximum level in all of the skills. ... Reach Level 99 for Thieving in Standard Mode. Thieving at its core would appear to be about making money, but the best target to steal from nets at most 181,633.24gp/hr. ... Acquire Mastery Level 99 for any item in any Skill. I noticed the perk for the Smithing Skillcape is "Halve coal requirements" but it doesn't have any effect on the Perfect Swing potions. My second long term goal is to get 99 in all skills. Skills in Melvor Idle often follow a natural progression order, you need Mining to get ore for Smithing, which allows you to make armour and weapons for Combat. Have acquired every item, every pet, fought every monster, and Mastered every single aspect of every single skill. Reach Level 99 for Thieving in Standard Mode. * Thieving tooltips * Destroy All Crops button * Barf Potion button * XP/h button * Show Ore in Bank — adds ore counts to mining page rocks. Could be Harder ... the Guardian of Melvor in the Volcanic Cave in Standard Mode. You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave. Thieving to Pickpocket Farmers to get seeds for Farming, to Harvest Food and Herbs for Combat and Herblore. The upstairs area instead works off of a timer, similar to fishing, except that the Rock times are a lot shorter. The Max Skill cape is extremely good, not only because it only takes up one inventory slot, but also because it encapsulates all the combat capes into one. The second level gives much better XP per hour, and is a lot more AFK since there is over 60 available veins in such a small area. Thieving in its current state feels awkward and poorly-suited to the metagame, and I think the reason is simple: With few exceptions, it doesn't provide any benefits outside the Thieving skill itself. Level up any Skill for the first time. Achievements, guides, leaderboards, and discussion forums for Melvor Idle * Melvor TimeRemaining script graciously provided by Breindahl & co. * Calculates estimated time to completion of your currently selected craft/production skill item, displaying in-menu. Runecrafting: Even mix earth/fire till you can make enough lavas for 99 (250k of each) (mine the rune essence post 99 mining with skillcape so you get free coal, requires 200k rune essence or so) Alternatively just make the highest xp rune you can, takes significantly longer but you get /some/ useful things out of it. ... the Guardian of Melvor in the Volcanic Cave in Standard Mode. All of the skills timer until the Rock times are a lot shorter and Herblore could be.... 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